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| Category: | Attributes |
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Health is the amount of punishment your Avatar can sustain until he or she dies.
Health is the attribute of being mentally, socially, and physically able to act and react to varying situations. In EU, health is one of the most obvious physical attributes and is very important to one's ability to be effective for two reasons. The first is that higher maximum health allows one to take a bigger hit without dying. The second is that in EU hitpoints are regenerated every 20 seconds, and 1/20th of the maximum health is regenerated each time. That means that for example with 200 health maximum an avatar gets 10 hp back every 20 seconds, while with 100 health it gets just 5.
Hitpoints (health) are not gained in an integral fashion (not by +1 at a time). Each time an avatar gets a skill gain that influences health, a tiny fraction of a hit point is gained, as well. A notice is given when the avatar hit points reach the next integer value. This makes it difficult to know how much any specific skill affects health without chipping that skill in or out, because when an avatar skills multiple skills, many of them may be contributing to the health increase at a time.
Professions: All
This attribute is gained most quickly by the following skills:
General: Athletics
General: Coolness
General: Courage
General: Dexterity
General: Perception
General: Serendipity
Combat: Combat Reflexes
Combat: Combat Sense
Combat: Commando
Combat: Weapons Handling
This list is not complete yet.
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Update to the list
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Source is this thread
www.entropiaforum.com/forums/showthread.php?t=58637&highlight=health+gain+skill
Commando gives 8 HP per 1600 Levels or 1 HP per 200 Levels
Courage gives 5 HP per 1600 Levels or 1 HP per 320 Levels
Coolness gives 4 HP per 1600 Levels or 1 HP per 400 Levels
Athletics gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels
Melee Combat gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels
Dexterity gives 2 HP per 1600 Levels or 1 HP per 800 Levels
Combat Sense gives 2 HP per 1600 Levels or 1 HP per 800 Levels
Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels
The following aren't tested yet:
Abilities: (Intelligence, Agility, Psyche, Strength)
My guess would atm be 1 HP per each 40 levels
The starting HP of a newcommer with just 1 in all skills is 88.18.
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