Entropedia   
Skill: Attributes: Health
Specifications                  [Edit]
Category:Attributes
Hidden:No
Entropia Forum:Search Item

Health is the amount of punishment your Avatar can sustain until he or she dies.

Health is the attribute of being mentally, socially, and physically able to act and react to varying situations. In EU, health is one of the most obvious physical attributes and is very important to one's ability to be effective for two reasons. The first is that higher maximum health allows one to take a bigger hit without dying. The second is that in EU hitpoints are regenerated every 20 seconds, and 1/20th of the maximum health is regenerated each time. That means that for example with 200 health maximum an avatar gets 10 hp back every 20 seconds, while with 100 health it gets just 5.

Hitpoints (health) are not gained in an integral fashion (not by +1 at a time). Each time an avatar gets a skill gain that influences health, a tiny fraction of a hit point is gained, as well. A notice is given when the avatar hit points reach the next integer value. This makes it difficult to know how much any specific skill affects health without chipping that skill in or out, because when an avatar skills multiple skills, many of them may be contributing to the health increase at a time.

Professions: All

This attribute is gained most quickly by the following skills:

General: Athletics

General: Coolness

General: Courage

General: Dexterity

General: Perception

General: Serendipity

Combat: Combat Reflexes

Combat: Combat Sense

Combat: Commando

Combat: Weapons Handling


This list is not complete yet.


--

Update to the list

--

Source is this thread

www.entropiaforum.com/forums/showthread.php?t=58637&highlight=health+gain+skill



Commando gives 8 HP per 1600 Levels or 1 HP per 200 Levels

Courage gives 5 HP per 1600 Levels or 1 HP per 320 Levels

Coolness gives 4 HP per 1600 Levels or 1 HP per 400 Levels

Athletics gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels

Melee Combat gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels



Dexterity gives 2 HP per 1600 Levels or 1 HP per 800 Levels

Combat Sense gives 2 HP per 1600 Levels or 1 HP per 800 Levels



Perception gives 1 HP per 1600 Levels

Serendipity gives 1 HP per 1600 Levels

Combat Reflexes gives 1 HP per 1600 Levels

Handgun gives 1 HP per 1600 Levels

Rifle gives 1 HP per 1600 Levels

Weapons Handling gives 1 HP per 1600 Levels

Drilling gives 1 HP per 1600 Levels

Mining gives 1 HP per 1600 Levels

Prospecting gives 1 HP per 1600 Levels

Surveying gives 1 HP per 1600 Levels



The following aren't tested yet:



Abilities: (Intelligence, Agility, Psyche, Strength)

My guess would atm be 1 HP per each 40 levels

The starting HP of a newcommer with just 1 in all skills is 88.18.


Hosted by EntropiaForum.com. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.