Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 2939 of 3013 items.
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General InformationAttributesDamage types
CreatureMaturityHealthRegen. TimeRegen. SpeedDamageDamage/secAttacks/minDamage PotentialDanger LevelThreatTaming LevelSpeedAgilityIntelligencePsycheStaminaStrengthStbCutImpPenShrBrnCldAcdElc
      
AakasDefender2500 17  Minimal2425  80100802525         
Paladin7000 36  Limited62520  80100807025         
Sentinel1300  66  Large128580  801008013025         
Warden2000  161  Great2232200  801008020025         
AchelousYoung150  24   4360     15          
Mature180  30   5540     18          
Old200  35   7700     20          
Provider220  39   6858     22          
Old Alpha                         
Prowler                         
Stalker                         
Leader      Medium                  
 Admiral AkzarSingle Maturity Mob9000     Great38   100100100900100         
AetherexYoung600  57  Medium133420  701356075  57      
    HPsHP/sHPDmg/s    Levelm/s              
<< < > >> 1 2 3 4 5 6 7 8 9 10 ... (All)Items per page:
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Latest update: 17-04-2014 18:33:47 (Local Time), Edit properties, Edit columns

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