Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 3123 of 3201 items.
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General InformationAttributesDamage types
CreatureMaturityHealthRegen. TimeRegen. SpeedDamageDamage/secAttacks/minDamage PotentialDanger LevelThreatTaming LevelSpeedAgilityIntelligencePsycheStaminaStrengthStbCutImpPenShrBrnCldAcdElc
      
AakasDefender2500 21  Minimal2525  80100802525444  9   
Paladin7000 49.5  Limited63465  80100807025999  22.5   
Sentinel1300  76  Large129880  801008013025131313  37   
Warden2000  145  Great2229000  801008020025252525  70   
AchelousYoung150  24   4360     15          
Mature180  30   5540     18          
Old200  35   7700     20          
Provider220  39   6858     22          
Old Alpha                         
Prowler                         
Stalker                         
Leader      Medium                  
 Admiral AkzarSingle Maturity Mob9000     Great38   100100100900100         
AetherexYoung600  57  Medium133420  701356075  57      
    HPsHP/sHPDmg/s    Levelm/s              
<< < > >> 1 2 3 4 5 6 7 8 9 10 ... (All)Items per page:
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Latest update: 20-08-2014 20:25:09 (Local Time), Edit properties, Edit columns

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