Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 3410 of 56 items.
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CreatureMaturityHealthRegen. SpeedDamageDamage/secAttacks/minDanger LevelThreatTaming Level
AakasDefender250 21  2525 
Paladin700 49.5  63465 
Sentinel1300 76  129880 
Warden2000 145  2229000 
AchelousOutcast100 9  390 
Bandit120 10  3120 
Raider160    3  
Guard140 11  4154 
 Admiral AkzarSingle Maturity Mob9000    38  
AetherexYoung600 57  133420 
Provider7500.2972  185400 
Old Alpha900 98  228820 
Prowler940 116  2410904 
Stalker1000 121  2512100 
Alpha830    19  
    HPHP/sHPDmg/s   Level
<< < > >> 1 2 3 4 5 6 7 8 9 10 ... (All)Items per page:

Latest update: 04-12-2016 22:24:31 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells. When available the markup values are automatically retrieved from PEAuction.com and EntropiaBay.com every 24 hours.


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